Pages Captain Zoom IThe Adventures of Captain Zoom, Space ____________ (NOUN). Captain Zoom is a superhero who wears a/an ____________ (COLOR) cape and a/an____________ (COLOR) suit of long underwear. He ... Captain Zoom IIOne day Captain Zoom heard that a group of ____________ (A NATIONALITY) --____________ (PLURAL NOUN) had been picked up by some little green ____________ (PLURAL NOUN) who were in a flying s ... Captain Zoom IIIAfter zapping everything he could see around his spaceship with his Alpha Particle Disintegrator ____________ (NOUN), Captain Zoom began to explore the ____________ (ADJECTIVE) planet Hang-O ... Captain Zoom IV"Although I cannot be your ____________ (NOUN) King, " Captain Zoom told the ____________ (ADJECTIVE) natives of Hang-On, “I will be your ____________ (NOUN). And I will ____________ ... Trivia
WHAT WAS THE NAME OF THE ROCKET THAT LANDED ON THE MOON?
Apollo
WHERE ARE AMERICAN ROCKETS LAUNCHED FROM?
... Three DeepPlayers form a circle, two deep, facing centre. Two players on the outside of the circle, and at some distance from each other, begin the game as runner and chaser. The runner may save himse ... Capture The FortDivide players into two sides: Attackers and Defenders.
Defenders form a circle, holding hands and facing outward, with their captain in the centre.
Attackers surround the fort at about eight o ... Japanese Balloon GameThe group stands in a circle. The leader has half a dozen balloons. Into each a message has been inserted before the balloon was blown up. One at a time, a balloon is passed from player to p ... Multiples Or Players sit in a circle and start counting round the circle from "one." If the agreed figure for the game is seven, each time the number being called includes the figure seven or is a multip ... PoisonDraw 10' circle on ground. Players on outside of circle facing inward, join hands. Then on signal, circle rotates. Ground inside circle is poison. Object is to force others to touch poison w ... Variation--Poison Indian ClubAs above but without circle drawn on ground. In centre, place plastic bottles or other easily knocked over objects. Object of the game is to force others to knock over one of the bottles whi ... Variation--Circle PullDivide group into two equal teams. Draw a circle on the floor with a piece of chalk. One team of players is stationed within the circle. The other team is scattered outside the circle. At si ... Variation--Poison CircleThe players form a circle as large as the joining of hands will permit. When the circle is completed, all drop hands and each one takes the longest step possible towards the centre. Then wit ... Jack's AliveDraw a ring 6' in diameter. The contestants enter the ring, stoop over and grasp their ankles. The object of the game is to push your opponent over or to make him let go of his ankles. The p ... Bird Or AnimalThe chief imitates the sound of a bird or animal and the players, standing in a circle, try to guess what the sound is. The brave who guesses correctly is praised by the chief and given the ... Who Is GoIng To Be The Redskin Chief?One of the players is to be chosen as Indian Chief and he has got to be very nippy and fast. The group forms a big circle. In the middle there are placed five plastic bottles. The Chief goes ... Zip! Zap!Form a circle with the leader in the centre. When he points to someone and says "zip!" the player must give the name of the person on his right before the leader counts to ten. If the leader ... ShoppingGroup sits in a circle. One player is sent out of the room and the others take counsel and decide what this player must be when he comes back. They decide, for example, that he shall be a po ... PostmanGroup sits in a circle on the floor. Every player is given the name of a town. One player with his scarf in his hand, stands in the middle. At two different places a letter box is chalked on ... The Treasure of the White CobraGroup in a circle. One player (the White Cobra) sits blindfolded in the middle guarding the treasure of the Gold Lairs (some object which is lying between his outstretched legs). Leader poin ... Variation--Sleeping PirateBlindfolded player becomes the sleeping pirate and sits on a chair in the middle of the room, with "treasure" (blocks of wood) which he is defending, at his feet. Players line up at one end ... DodgeballDivide boys into two groups. One group forms a large circle; the others scatter inside the circle. The circle players throw a volleyball or other ball at the inside players. The centre playe ... Centre CatchPlayers form a circle with arm's-length spacing. "It" stands inside the circle. The players pass a basketball, play ball or football from one to the other. "It" attempts to touch it or catch ... In The PondMark a big circle on the floor. This is the pond. The whole group stands around the edge. The leader is the referee. When he shouts "In the Pond," you all jump into the circle. When he shout ... Swat To The GapGroup is in a circle, facing in, with hands behind their backs, eyes closed. Leader walks quietly around circle and places the rolled up newspaper secretly in the hands of one of the group. ... Variation--Fill The GapOne player walks around outside the circle, taps another player on the back. Both race around the circle in opposite directions. The player that fails to "fill" the gap continues the game. ... Kill The RattlesnakeThe group stands in a big circle. In the centre are two boys blindfolded. One, the Hunter, has an old sock stuffed with Paper. The other, the Rattlesnake, has a tin (old shoe polish tins are ... Australian Circle GameA player stands in the centre of a circle, holding a tennis ball. He tries to throw this ball to someone in the circle who will drop it. Another ball is also being passed around the circle f ... MasksPlayers in circle; each player in turn goes into the centre and "registers" an emotion by facial expression. First player to guess the emotion portrayed correctly scores; each player has onl ... LifeboatGroup walks around in a circle singing. When leader signals they must jump into the "lifeboats." Leader puts up any number of fingers and whoever is not in a "boat" with the same number of p ... I've Lost My DogPlayers stand in a ring facing inwards. The leader stands in the centre. He addresses one of the players, saying, "I've lost my dog." The player asks, "What is it like?"
The leader describe ... Who's The Best IndianPlayers sit in a circle. Each takes his turn telling something he can see, hear, feel or smell from where he sits. No repetition is allowed and if a player repeats what another says, or cann ... Red IndianA blindfolded boy stands in the centre of a large circle. Beside him is a log or some other solid object.
Other boys are given a piece of sticky paper in the colour of their group. These bo ... Chair Basketball
Indoors
Equipment: 1 chair per person; 1 set of headbands for one team; inflated round balloons; 2 score cards
Formation: Circle-sitting on chairs- alternating teams
Divide the ... Blind Balloon Volleyball
Indoors
Equipment: 1 volleyball net; 1 blanket to cover net; 1 referee per balloon
Formation: Teams
Teams of four or more people line up in volleyball fashion on either side of ... What Am I?
Indoors
Equipment: None
Formation: Circle
The Cubs sit in a circle. One Cub goes outside the room, while he is away the others decide what he should be when he comes back. If t ... Who Is Missing?
Indoors
Equipment: None
Formation: Circle
The Cubs walk round in a circle. When the leader gives a signal they all cover their eyes with their caps or their hands. The le ... Submarines
Indoors
Equipment: A blindfold
Formation: Scatter
Two chairs are set up about three metres apart, this is the entrance to the 'harbour'. One boy is blindfolded and stands in th ... Steptag
Indoors
Equipment: A blindfold
Formation: Scatter
This is a variation of Blindman's Bluff.
The Cubs take up positions anywhere in the room. One Cub is blindfolded and he moves ... A.B.C. Ship
Indoors
Equipment: 5 beans for each Cub
Formation: Circle
The Pack sits in a circle with the leader. Starting with the Cub on the leader's left each Cub has to say in turn...
... Animammal Conference
Indoors
Equipment: Construction paper; scissors
Formation: Pairs
Each person is given a cut-out piece of construction paper with the name of an animal (e.g. mouse; long tail). ... Patriotic Colours
Indoors
Equipment: None
Formation: Circle
The leader sits in the middle of the circle, points to a player and calls 'red'. The player has to name an object that is red (e.g. to ... Creating Critters
Indoors
Equipment: Scissors; construction paper; glue
Formation: Small groups
Divide players into small groups. Give each group a pair of scissors, glue and a variety of colour ... Gazelle Stalking
Indoors
Equipment: 2 blindfolds; 1 chain of bells
Formation: Circle
All players form a circle. Two people are chosen to be the Gazelle and the Stalker. These two people go outs ... Spillikins (Indoors)Equipment: Medicine bottle; 6 matches per Cub
Formation: Circle
The Pack sits in a circle with the medicine bottle in the centre. Each Cub takes it in turns to place a match on top of the bottl ... Kim's Game
Indoors
Equipment: 12 articles on a tray - ordinary items such as string, ink, rubber, calendar; piece of paper and pencil per Cub
Formation: Circle
The Cubs sit in a circle an ... Kim Pairs
Indoors
Equipment: 12 objects on a tray; pencil and paper per Cub
Formation: Circle
There are three versions of this game which can be taken in natural progression:
1. The Cubs sit ... Balloon Bursting
Indoors
Equipment: 1 balloon; uninflated, per Cub
Formation: Scatter
Give each Cub a balloon to blow up. The first one to break his balloon wins.
Have them try this with no hands. ... Balloon Darts
Indoors
Equipment: A supply of balloons; darts; a backboard
Formation: Lines
Hang an inflated balloon in front of a backstop. See that the players take turns in throwing darts ... Back-to-Back Balloon Bursting
Indoors
Equipment: A supply of balloons
Formation: Pairs
Pick teams of two parents or Cubs from each Six. Have the pairs stand in a line, back to back, with a balloon held betw ... Buzz-Bomb Balloon
Indoors
Equipment: 1 uninflated balloon per Cub
Formation: Line
Have everyone inflate a balloon and release it in the direction of a target on the floor. Score 1 point for the ... Catch the Balloon
Indoors
Equipment: 3 or 4 balloons
Formation: Circle
Arrange the players in a circle on the floor and have them number off. Put the highest number in the centre to act as 'it'. ... Blindman's Bluff
Indoors
Equipment: 1 chair per person; 1 blindfold
Formation: Circle
'It' is blindfolded and stands in the centre of a seated circle while the players change seats. 'It' now si ... Blow! Blow! Blow!
Indoors
Equipment: 1 jack-o'-lantern; 1 candle; 2 blindfolds
Formation: Teams
Form two teams - the 'ghosts' and the 'witches'. Take a grinning jack-o'-lantern with a glowing ca ... The Guessing Blind Man
Indoors
Equipment: 1 blindfold
Formation: Teams
Arrange players in a circle. Blindfold one player and turn him around three times. During this procedure, have all players chang ... Good Morning, Mr. Jones
Indoors
Equipment: 1 blindfold; 1 pointer
Formation: Circle
Have the Cubs move around in a circle in the centre of which 'Mr. Brown' stands blindfolded. When Mr. Brown raps on ... Poor Pussy
Indoors
Equipment: 1 blindfold
Formation: Circle
Arrange the group in a circle with a blindfolded player in the centre. Then have the players move around the circle very quietl ... Above and Below
Indoors
Equipment: None
Formation: Circle
Arrange the players in a circle. Call out the names of things that are found above the ground or below. For example: Strawberries grow ... Find the Leader
Indoors
Equipment: None
Formation: Circle
Have the Cubs sit in a circle. Select one to act as 'it' and have him leave the room. The Cubs choose a leader. 'It' is then called in ... Hats Away
Indoors
Equipment: 1 hat per person
Formation: Circle
Have the players stand in a circle. Give each a hat to place on his head (the funnier the hat the better). Tell the player ... Ha, Ha, Ha
Indoors
Equipment: None
Formation: Circle
Arrange the players in a circle. Have the first say 'ha', the second in turn, 'ha, ha', the third, 'ha, ha, ha', and so on around the ... Wake Up!Arrange the Pack sitting in a circle, facing inward Set an alarm clock and start it ringing. The boys must pass the clock rapidly around the circle with the alarm going full blast. When the ... Who Has Gone From the Room?
Indoors
Equipment: None
Formation: Circle
See that all are seated in a circle with the one who is 'it' closing his eyes while you have a Cub leave the room. After he leaves the ... 1-Foot Square
Outdoors
Equipment: Per Six: 1 magnifying glass; pencil; paper; rope
Formation: Sixes
Put the group into their Sixes. Place a box or object over a piece of ground approximately ... Empty Pockets
Indoors/outdoors
Equipment: Prize
Formation: Straight line
Without telling anyone in advance, offer a prize to the one who can produce the largest number of articles from his p ... Hidden Object
Indoors
Equipment: 1 thimble, ring or coin
Formation: Scatter
Send boys out of the room. Take a thimble, ring or coin and place it where it is perfectly visible but in a spot w ... The Mystifying Reader
Indoors
Equipment: Pencil and paper for each Cub
Formation: Circle
Give all the Cubs a slip of paper - each the same size and shape as the others. Then ask everyone to write a ... Famous Pairs
Indoors
Equipment: Name tags
Formation: Scatter
As each person enters the room, he has a name tag pinned to his back.
The object of the game is to learn his identity. Each player i ... That's My Name
Indoors
Equipment: Paper; Magic Marker
Formation: Lines
Divide the players into teams.
On 'Go', the first player from each team runs to a table, grabs a magic marker and write ... Indoor Track MeetA good idea would be to run this track meet on a Six basis, with each Six sending forward its representative before the name of the contest is announced.
Bean Toss:
Give each contestant 10 nav ... Tunnels
Indoors/outdoors
Equipment: 2 soccer balls; 1 whistle
Formation: Teams
The Pack divides into two teams and line up about 3 metres apart facing each other. They stand, legs apar ... Tadpoles
Indoors
Equipment: 1 ball; whistle
Formation: Teams
The Pack divides into two teams. Team A stands in a circle with one Cub in the centre, holding the ball. Team B stands in li ... Chair Pass Ball
Indoors
Equipment: Soccer ball or volley ball; whistle
Formation: Teams
The Cubs form two teams. A firm chair is placed at either end of the room as a goal for each team. A Cub ... Snatch the Bobbin
Indoors
Equipment: 3 cotton reels (bobbins); chalk
Formation: Teams
Draw a chalk circle at either end of the room. Place the 3 cotton reels in the center of the room.
The Pack ... Warriors and Brigands
Indoors/outdoors
Equipment: None
Formation: Teams
The Pack is split into teams, one is the 'Brigands' and the other is the 'Warriors'. Each team has one end of the room as ... On the Journey
Outdoors
Equipment: Pencil and paper for each Six
Formation: Sixes
The Cubs try to spot something beginning with each letter of the alphabet. These must be written down in alph ... Beating the Bounds
Indoors
Equipment: 4 oil drums or metal pails or metal chairs; 2 large tent pegs or sticks
Formation: Teams
The Pack divides into two teams, each with a stick. When the leader ... Nature Alphabet
Outdoors
Equipment: 1 large paper bag per Six
Formation: Sixes
Each Six has to find a nature specimen for each letter of the alphabet. The leader should set a time limit. ... Filling Santa's Sack
Indoors
Equipment: 1 balloon per Cub, with a few reserves; 1 sack per Six
Formation: Sixes
One Cub in each Six stands in his corner holding the sack. The leader spaces the rest ... Balloon Football
Indoors
Equipment: A supply of balloons
Formation: Teams
The Cubs form two teams and sit on the floor facing each other, their legs stretched out so that their feet almost touc ... Cat and Mouse
Indoors
Equipment: Whistle
Formation: None
The Pack lines up in 4 or 5 lines, each line of Cubs joining hands across. One Cub is chosen as 'Cat' and another as 'Mouse', the 'Ca ... Balloon Battle Royal
Indoors
Equipment: A supply of balloons; string
Formation: Scatter or circle
Arrange all the players in a large circle or scattered around the room, each with a balloon hanging ... Balloon Basketball
Indoors
Equipment: A small supply of balloons; 2 boxes or wastepaper baskets for
goals
Formation: Teams
Use a balloon for the ball and boxes or wastepaper baskets for the goals ... Balloon Crab Ball
Indoors
Equipment: A supply of balloons
Formation: Teams
Establish two goal lines, 40' apart. Divide the players into two teams and have them sit on the goal lines facing each ... Balloon Push Ball
Indoors
Equipment: Balloons
Formation: Teams
Divide the group into two teams and station them at opposite ends of the room. Toss a balloon up in the centre of the room and have ... Balloon Volleyball
Indoors
Equipment: Balloons; rope to stretch across the room
Formation: Teams
Stretch a string across the room and divide the players into two teams, placing them on either sid ... Grab-it
Indoors
Equipment: Balloons
Formation: Teams
Divide the group into two teams. Call one the 'destroyers' and the other the 'defenders'. Toss a balloon between them. The destroye ... Ball Over
Indoors
Equipment: 1 soccer ball or volley ball
Formation: Teams
Draw a line to divide the area and have two teams take positions on either side. Players must not cross the lin ... Deadly Circle
Indoors/outdoors
Equipment: Rope
Formation: Circle
Tie the ends of a long rope together in order to make a large circle. Mark off another circle about one-third the size of the ... Brothers
Indoors/outdoors
Equipment: None
Formation: Two circles, one inside the other
Divide the Cubs into groups. Group A forms the inner circle facing outward and group b the outer c ... Cover the Chair
Indoors
Equipment: 1 chair per Cub
Formation: Circle
Have the players seated in a circle and select one to be 'it'. He stands in the circle leaving his chair empty. When he com ... Jack Sprat
Indoors/outdoors
Equipment: None
Formation: Circle, in pairs
Have all the players except 'Jack Sprat' form pairs and stand in a circle. When Jack Sprat says, 'face to face', th ... Witches' Wand
Indoors
Equipment: 1 15' rope weighted at one end
Formation: Circle
Arrange the players in a circle 5-8' apart and give one a rope about 15' long weighted at one end. He stands ... Pass-Change-Hit
Indoors/outdoors
Equipment: 1 ball or rolled up newspaper
Formation: Circle
Arrange the players in a circle, have them number off, and select a player to be 'it'. He stands in ... Pass the Bag
Indoors/outdoors
Equipment: 2 beanbags
Formation: Circle
Form a circle with an even number of players. Every other person is on the same team. Give one beanbag to a player on o ... Squirrel in the Tree
Indoors/outdoors
Equipment: None
Formation: Small circles of 3-4 boys
Form small circles of three or four Cubs. They hold hands to form 'trees with hollow trunks'. A Cub repres ... Airlift
Outdoors
Equipment: A supply of apples
Formation: Teams
Divide the group into two equal teams. In a yard or park, mark out a large rectangular area. One end of the area is home ... Cat's Tail
Indoors
Equipment: A supply of coloured yarn, 2 colours, one for each team
Formation: Teams
To get your Cubs in the Hallowe'en mood, try this game. Hide several pieces of cloth ... Eat the Fishtail
Indoors
Equipment: None
Formation: Single line
Have the Cubs line up in single file, holding each other around the waist. The first boy is the fish head; the last boy, the tail ... Follow the Leader
Indoors/outdoors
Equipment: None
Formation: Single line
Choose a Sixer or Cub who is especially resourceful to be the leader. Have the others form single file behind him and im ... Kick, Hide, and Seek
Outdoors
Equipment: Soccerball
Formation: Scatter
Mark a goal 3' in circumference and place a soccer ball in it. Have one of the players kick the ball as far as possible. While ... Bat Ball
Indoors/outdoors
Equipment: Soccer or volleyball
Formation: Teams
Any outdoor area or gymnasium will do. Mark a home base in the middle of a 40 - 50' end line. Then mark a far ... Gun Ball
Indoors/outdoors
Equipment: Soccer or volleyball
Formation: Teams
Divide the players into two teams. Locate the pitcher's box 20' in front of home base. Mark a far base about 8 ... Mowgli and the Red Flower
Indoors/outdoors
Equipment: 1 red scarf or beanbag
Formation: Circle
Pick one player as Mowgli. He hides his eyes. Pick another player as 'it', without letting Mowgli know who ... You Can't See Me!Nature game, outdoors
Equipment: A nature trail.
Formation: Scatter
The object of this game is to allow the players the opportunity to pretend they are animals, trying to hide from Man.
The gro ... The StalkerNature game, outdoors.
Equipment: Blindfolds, stones.
Formation: scatter.
Half the group is given blindfolds to wear. These players are placed in scatter formation within the boundaries of the p ... The Stalker (Variation)Nature game, indoors
Equipment: blindfolds, flashlight.
Formation: scatter.
This is a terrific evening program variation to the original Stalker game. The players protecting the stone between th ... SwampNature game, outdoors.
Equipment: pen and paper.
Formation: small groups.
Divide the group into teams of 4 to 6. Give each team a large piece of paper and a pen.
Each letter in the word SWAMP s ... Meet My FriendNature game, outdoors
Equipment: None
Formation: Group
The object of this game is to discover a friend in nature, without harming any living thing that might be found in the out- of-doors.
Play ... SwitchNature game, outdoors.
Equipment: None.
Formation: scatter, in a wooded area with several varieties of trees.
Players are divided into three or four groups such as Sugar Maple, Beeches, Yellow b ... Silly SymphonyNature game, outdoors.
Equipment: The Outdoors.
Formation: semi-circle.
The purpose of this game is to discover the beautiful sounds that can be created by the natural objects in our environment ... North by NortheastNature game, outdoors/indoors
Equipment: 1 compass
Formation: scatter
The leader gathers the group together. Using the compass, they all learn how to determine which direction is north. Someone ... A Little InconvenienceWater game, outdoors.
Equipment: 1 soccer ball; 2 innertubes; 1 waterball; 2 water basketball hoops; blindfolds; string.
Formation: teams.
The object of this game is to allow players to experien ... Slash hikeWater game, outdoors.
Equipment: None
Formation: group
This is a super small group game. Ask everyone to wear bathing suits and an old pair of shoes (a pair they can get wet). The game takes pla ... Monster RelayWater game, outdoors.
Equipment: none.
Formation: teams
Divide the group into teams of 8-10 players.
Set up a 'monster' relay where every player has a role. Some swim through shallow water, som ... Capture the FlagEvening game, outdoors
Equipment: 2 handmade flags on staffs 2' long; 2 different coloured sets of arm or headbands made of crepe paper.
Formation: teams.
Divide the group into two teams. Identi ... Smugglers and SpiesEvening game, outdoors
Equipment: Tiny pieces of paper with the following smuggled items and point values written on each:
Chocolate - 50 points. Quantity: 10
Sugar - 75 points. Quantity: 8
Ani ... Whistle tagEvening game, outdoors
Equipment: one whistle for each 'hunted' leader or staff member.
Formation: teams.
The group is divided into teams of 6-8 players. The leaders or staff members who are to ... Light - No lightEvening game, outdoors
Equipment: flashlight
Formation: scatter
The game is best in a large open wooded area.
Players line up at one end of the playing area, while one player, holding a flashli ... Find the BellEvening game, outdoors/indoors.
Equipment: a little bell that rings easily.
Formation: circle.
Have the group sit in a circle. Choose one person to sit in the centre of the circle.
The leader g ... TriadEvening game, outdoors.
Equipment: 3 soccer balls painted white; 6 markers with reflectors attached (to make 3 goals).
Formation: teams.
Divide the players into three teams. On the playing field ... St. George and the DragonActive, indoors.
Equipment: Per team: 1 easel; 1 piece of bristol board; 1 straight stick; 1 needle; pins; balloons; 1 set of cardboard armour (optional).
Formation: relay.
In preparation for t ... Ride 'Em CowboyActive, indoors.
Equipment: Per team: 1 ten gallon hat; 1 cowboy belt, holster and gun; 1 chair; 18 inflated balloons.
Formation: relay.
Divide the group into teams of six. A chair is placed abo ... Consumer's ReportSemi-active, indoors
Equipment: Per team: 1 balloon; 1 bib; 1 bowl of soda crackers; 1 orange, peeled; 1 bottle of pop; 1 bowl of peanuts; 1 straw per person; 1 long table.
Formation: Relay.
Div ... Popstick slapshotActive, indoors.
Equipment: Per team: 1 miniature hockey net or facsimile; 1 ping pong ball; 1 tongue depressor per player.
Formation: relay.
Divide the group into two teams. Place each net at t ... Commando CourseActive, indoors/outdoors
Equipment: Per team: 1 6' pole; 1 small bike tire; 1 bowling pin; 2 balloons per team member; 2 chairs; rope to tie ankles.
Formation: relay.
Divide the group into team ... Bricklayer's RelayActive, outdoors/indoors
Equipment: Per team: 1 hard hat; 1 dustpan; 1 flag; 3 or more 'bricks' - stones, pieces of styrofoam, blocks of wood.
Formation: Relay.
Divide the group into teams. Have ... Putt It ThereActive, outdoors/indoors
Equipment: per team: 1 golf umbrella; 1 golf sweater; 1 golf hat; 1 golf glove; 1 golf putter; 1 golf ball; 1 putting cup.
Formation: Relay.
Divide the group into teams ... Pack 'Em InActive, outdoors/indoors
Equipment: per team: suitcase; umbrella; hat; coat; gloves; scarf (it is ideal if the clothing is oversized).
Formation: relay.
Divide the group into even teams and line ... Balloon BalanceActive, outdoors/indoors
Equipment: Per team: 1 big balloon; 1 small balloon.
Formation: Relay.
Divide the group into teams of six to eight players. Each team is given one large and one small ba ... Hare HopActive, outdoors/indoors.
Equipment: Per team: 1 pair of rabbit ears (made from cardboard, cotton and wire attached to a hat); 1 small balloon and 1 large balloon for each member; lots of strin ... StreakerActive, outdoors/indoors.
Equipment: Per team: sweatpants; jacket; hockey mask; 2 garbage bags.
Formation: relay.
Divide the group into two or more teams. Line teams up at one end of the playing ... Sweep 'N' ScrubActive, outdoors/indoors
Equipment: Per team: apron; towel, broom, dustpan, bucket filled with water, 2 dishes, garbage can.
Formation: relay
Divide the group into two or more teams, and line th ... Stock-car RacingActive, outdoors/indoors
Equipment: none
Formation: relay
The Sixes line up in files. Each Cub is given the name of a car and when that car is called, he travels to the end of the area and back ... Kangaroo HopActive, outdoors/indoors
Equipment: 1 tennis ball per team
Formation: relay.
The Sixes line up in files, a chair in front of each. The first Cub grips the ball between his knees and hops round t ... RadarSemi-active, indoors/outdoors
Equipment: none.
Formation: relay.
The Sixes line up in files with their Sixers about 10 metres ahead of them. The first Cub in each Six is blindfolded. The Sixers ... Whirling WheelsActive, indoors/outdoors
Equipment: 1 beanbag per Six.
Formation: Relay, like the spokes of a wheel, facing in a clockwise direction with the Sixers in the centre.
The beanbags lie at the feet o ... Round the MoonActive, indoors/outdoors
Equipment: 1 chair per six.
Formation: relay.
All the Sixes line up at the end of the room. Each Cub places his hands on the waist of the Cub in front so the Sixes form ... Rocket RelayActive, outdoors/indoors.
Equipment: 1 chair per Six.
at the Balloon
Semi-active, indoors.
Equipment: Balloons.
Formation: Relay.
Teams line up with members standing side by side, separated by t ... Art ConsequencesSemi-active, indoors
Equipment: Per six: 1 piece of paper, 1 pencil.
Formation: Relay.
The first player in each group walks to the end of the playing area, picks up the pencil and draws the head ... Bean and Straw RelaySemi-active, indoors.
Equipment: Per Six: 15 beans, 2 containers, 1 straw per boy.
Formation: Relay.
Have the first player in each line pick up a bean with a soda straw, carry it across the roo ... Bucket RelayActive, outdoors
Equipment: Per Six: 1 bucket half-filled with water; 1 empty bucket.
Formation: relay.
On 'Go', the first player runs to the other end of the playing area where the buckets have ... Feather on a YardstickActive, indoors.
Equipment: Per six: 1 yardstick; 1 feather.
Formation: relay.
Give the first in each line a yardstick and a feather. On signal, he places the feather on one end of the yardstick ... Banana RelaySemi-active, indoors/outdoors.
Equipment: 1 banana per boy.
Formation: relay.
Line up the boys in relay formation, facing each other, and give each boy a banana. He must keep his right hand behi ... Dizzy IzzyActive, indoors/outdoors
Equipment: none.
Formation: Relay.
Line up the Sixes for a relay race. Have the first player in each line run up to a given point, place one finger on the floor, revolve ... Gum-Glove RelaySemi-active, indoors/outdoors
Equipment: Per team: 1 pair of gloves; 1 paper bag; 1 stick of gum per player.
Formation: Relay.
Hand a closed paper bag to the first player on each team. The paper ba ... Richmond Hill Hand BallActive, outdoors
Equipment: soccer or volleyball.
Formation: teams.
Divide the group into two equal teams. Find a suitable playing field about the size of a soccer field, with an area to be used ... Metro MedleyActive, outdoors/indoors
Equipment: Per team: 1 conductor hat; 1 whistle
Formation: shuttle
Divide the group into two or more teams; line them up in shuttle formation, with half the team at one ... Tight Rope WalkSemi-active, outdoors/indoors
Equipment: Per team: 20' rope, sweatpants, long underwear or large tights, moustache, derby hat, stool, 6' stick.
Formation: shuttle.
Line up the teams in shuttle f ... Balloon BaseballActive, outdoors/indoors.
Equipment: Balloons, balloon baseball markers.
Formation: teams.
Players are divided into two teams. Each team designates a pitcher who pitches to his own team.
Each b ... Balloon Stampede
Type: Pack Game
Equipment: Balloon for each player
Each player has a balloon tied to his ankle. The object is to tread on and burst the other players' balloons, while trying to keep h ... Tramp's Tea-Party
Type: Circle
Equipment: Knife, fork, scarf, gloves, old hat, dice, parcel wrapped in newspaper, cake of chocolate in the parcel.
Cubs sit in a circle with the parcel, clothes, knife a ... Indian File Dodge Ball
Type: Circle
Equipment: Large ball
The players are in a circle, with one Six in the centre. The Six in the centre is in file formation, grasping each other round the waist or on the s ... Catch It
Type: Arrow Activity
Equipment: Three or Four Balls
Cubs in a large circle with three or four in the centre with a ball each. Ones in the centre throw the balls to any Cub in the ci ... Shunting Tag
Type: Pack
Equipment: Nil
Players in files of threes, gripping the waist of the one in front, forming a train with engine in front, tender and wagon behind., there is also one loose ... Dodge Ball
Type: Team game
Equipment: Two or more large balls.
The aim is to dismiss as many of the opposing team as possible within a given time. The time can vary, but each game takes from abo ... Dog And Possum
Type: Circle Game
Equipment: Two different bean bags
The Cubs form a circle. The Leader takes one bean bag (possum) which he starts on it way round the circle. A moment later he start ... Stiff Candles
Type: Pack
Equipment: Nil
Appoint 3 boys to go "HE". The chase the rest of the Pack around Trying to tag them. If tagged then a boy must stand still, with legs open and arms out. T ... Newspaper Grab
Type: Pack Game
Equipment: Newspaper
The cubs run around the edge of the room and a sheet of newspaper lies in the centre. On a signal from Akela the cubs scramble for the paper to se ... Keep The Basket Full
Type: Pack Game
Equipment: 15 to 20 tennis balls and a small box
One person has the box in which the balls are placed. As quickly as possible he picks up one ball at a time and rolls ... Pirates (3 Coins at the Fountain)
Type: Six
Equipment: Seven stones, or other objects
The Cubs are divided into four equal groups, with one group sitting in each corner. The seven stones are put in the centre, with a ... Hunter And His Dogs (A very boisterous game)
Type: Pack
Equipment: Nil
All players against a wall except one who is chosen to be the Hunter. A signal is given and players must change ends, with the Hunter trying to tag as many ... Slip Ring
Type: Circle Game
Equipment: Cord, large curtain ring
A piece of cord in a circle with a ring on it, players holding the cord. One in the centre tries to catch the ring which is passe ... Over The Line
Type: TEAM Game
Equipment: Nil
The Cubs are divided into two two teams which stand on either side of a line drawn through the centre of the playing area. When the game starts, the pla ... Wheel Relay
Type: Relay
Equipment: Small ball or bean bag per team
Teams in file formation, the last player having the ball. On the starting signal the bass is passed along the line to number 1, ... Row Ball
Type: Team Game
Equipment: Large ball`
Pack is divided into two teams, who sit in parallel lines about four feet apart, but facing in opposite directions. The feet of each Cub should ... Collection Relay
Type: Relay
Equipment: Nil
The course is marked out as shown in the diagram above. The leader runs from the start line over the line AB. He then runs back and grasps the hand of numbe ... Camel Race
Type: Contest Agility
Equipment: Nil
Groups of three Cubs. One is the head, another makes the back and holds the waist of the 'head', the third is the rider, who is seated. Race over ... Marauders
Type: Team game
Equipment: A small object for each member of one team
Divide the Pack into two teams. One team to stand with legs apart in a straight line (fee touching those of the n ... Fire On The Mountain
Type: Circle Game
Equipment: Nil
All Cubs stand in couples in a circle with two or four paces between each couple. One odd Cub stands in the centre and says, "The mountain is on fire, ... Cleanliness Tag
Type: Boomerang
Equipment: Nil
Four boys from the Pack are chosen to be 'It'. One is called a Toothbrush, another Nailbrush, the third Hairbrush and the last Shoe Brush. These four ch ... Rats And Rabbits
Type: Team Game
Equipment: Nil
Divide the Pack into teams, which assemble in two straight lines, about six fee apart facing the Leader. One team is named Rats and the other Rabbits. I ... Ride Him, Cowboy
Type: Six
Equipment: Nil
All the Six get in a line, except one. Each boy puts his arms around the waist of the boy in front. This line is called a bronco. The remaining Cub, called ... Keep Away
Type: Coming in game
Equipment: A rubber ball
If thee is a large number of players, they should form a circle. For a small group, have the players, spread out and form a square or fiv ... Tin Scuttle
Type: Pack game
Equipment: 4 tins, chalk
An area is chalked off in each six corner and inside it stands a tin guarded by the sixer. Other players must keep to the centre of the floor ... Baloon Battle
Type: Team game
Equipment: Balloon
Divide the Pack into three teams. Mark three bases on the floor. The balloon is hit by hand, and when it is hit into a base that team scores a point ... Floating Bomb
Type: Pack
Equipment: Feather or balloon, chalk
Each six defends a quarter of the room and a feather is released at the centre by Akela. The Cubs have to blow to keep the feather or b ... Defender Of The Castle
Type: Circle Game
Equipment: Three balls, three tins
Pack in a large circle. Stand the three tins in the centre of the circle. One of the players stands in the centre and stands up th ... Spin The Plate
Type: Relay
Equipment: Plate for each team, chalk
Each sixer has a plate (paper). Halfway down the room a small circle is chalked for each Six. Each runner in turn carries the plate a ... Pile The Reels
Type: Relay
Equipment: Many cotton reels
Sixes stand in line as for a race. At the other end of the hall is a pile of cotton reels of different shapes and sizes for each Six. In turn ... Quick Six
Type: Circle Game
Equipment: Tennis ball
One Six in the large circle made by the rest of Pack. A tennis ball is thrown at the Six in the centre, endeavouring to hit them. As soon as o ... Catch Ball
Type: Pack game
Equipment: Large ball
Each sixer has to stay within his own six corner and the others pass a ball about. No one may run with the ball it can only be thrown. The cubs t ... Circular Pillar Ball
Type: Team
Equipment: Two balls
The game caters for a large crown in a reasonably small space. The players arrange themselves as shown in the diagram. The attackers, stationed around ... Toss The Bag
Type: Relay
Equipment: Bean bag for each Six
Sixes line up and in front of each about six feet away is a small chalked circle. The Sixer has the bean bag, and on the word "Go" he thro ... In The Pond
Type: Water
Equipment: Nil
Line the Cubs along the edge of a small stream or pond. When the command 'In the pond' or "On the bank' is given, Cubs act accordingly. If a mis-command ... Hot Potato
Type: Circle Game
Equipment: Tennis Ball or Bean bag
Players in circle, one in centre tries to intercepts a ball thrown across the circle, one to another. Thrower of an intercepted pa ... Post Office
Type: Circle Game
Equipment: Nil
Players in a large circle round room, each having the name of a town. One Player in the centre. Leaders calls out two towns and "Letter", "Parcel", ... Space Ships
Type: Pack Game
Equipment: Chalk
Mark out a large area as shown below. The Nose-cone is out of bounds, and anyone who touches it is eliminated, as is anyone who steps outside the spac ... Get-It
Type: Circle Game
Equipment: Beanbag
Cubs in a double circle so that every boy has a partner. A bean bag is put in the centre. At the word "Go" the outer circle runs clockwise round ... What Will I Do
Type: Relay
Equipment: Cards with feats on for each Six.
Prepare six cards for each Six or sim methods of moving i.e. walking backwards, forwards somersaults, grasping ankles, crab-wa ... Individual Tails
Type: Pack game
Equipment: Tail for each Cub, tucked in belt and dragging on ground.
Cubs try to capture each others tails by treading on them. When captured a Cub must surrender any ... Matchstick Patterns
Type: Sixes training
Equipment: Matchsticks
A simple pattern using 8 matches is shown. Each six has to reproduce the pattern from memory, taking care to place the match heads in their ... Can You Seem Them?
Type: Pack
Equipment: Twenty small objects, and lists of them for all players
The objects should be placed in a room so that they are in full view, but difficult to see. E.G. piece of ... Stamp It Out
Type: Team Game
Equipment: Balloons, Blindfold
Players of team in turn see a small balloon on the floor, are then blindfolded and walk to where they think the balloon is, and may then ... Direction Finder
Type: Pack
Equipment: Chalk, Blindfold
A "road" is chalked out on the floor with sharp bends and level-crossings. Each Cub is allowed to stand at the start and study the road before b ... Book Quiz
Type: Sixes Circle
Equipment: A book, pencil and paper for each Six.
Have the Cubs in their Sixes in a circle. Pass the book round the circle and tell the Cubs to look at it.`
Cubs n ... Sniffers
Type: Sixes
Equipment: Small boxes with perforated lids. Each box has something with a distinctive smell in it. Onion, soap, coffee, sage, tomato sauce, toothpaste, show polish, nail ... Creeping Past
Type: Pack
Equipment: Blindfold
One player is blindfolded near one end of the room, the rest, one at a time try to come from the other end as quietly as they can.. When all have passe ... Marauders
Type: Team game
Equipment: A small object for each member of one team
Divide the Pack into two teams. One team to stand with legs apart in a straight line (feet touching those of the ... Disguises
Type: Pack
Equipment: Fancy dress or disguise for a Six
One Six is told to bring fancy dress or anything for a disguise. They must wear masks. They are sent out of the room to get dre ... Stranger
Type: Pack
Equipment: Suitcase of samples
A "stranger" arrives at Pack Meeting with a suitcase of samples. He tries to persuade the Leaders to buy. The Cubs gather round and listen. A ... Flint And Monty
Type: Circle
Equipment: Two blindfolds
Cubs in large circle. Two Cubs in centre blindfolded. One is named Flint, the other Monty. Flint asks "Where are you Monty". Monty replies, "I'm ... Observation Change
Type: Pack (Quiet)
Equipment: Nil
Pack is in two lines. Lines are back to back and one line alters something on their uniform. The opposite side guess what is different and then have ... Bagged Heads
Type: Pack
Equipment: Bell for each Six or stones in tins. Paper bag for each Cub or can use scarf for blindfold.
Cubs sit together with bags over their heads. Sixers stand some dista ... Ruffians
Type: Pack
Equipment: Two people in disguise
During the meeting, without warning, two "ruffians" in heavy disguise rush in and either kidnap or attach a Leader, then rapidly escape. E ... Dampeners
Type: Pack
Equipment: Two wet sponges or rages
Two Cubs sit about 2 feet apart on chairs in the centre of the den. They are blindfolded, face each other and each hold a wet sponge. Th ... Find The Route
Type: Pack
Equipment: Supply of local bus and railway timetables
Sort out beforehand half a dozen difficult, but not impossible journeys, including plenty of changing and plenty of po ... Bicycle Relay
Type: Pack
Equipment: Nil
Pack in spoke formation in Sixes. The Leader tells a story about a Cub going of somewhere on a bicycle. Every time there is something wrong e.g. no bell, ... Neat Circle
Type: Pack Circle
Equipment: Nil
The Cubs sit in the pack circle and in each six every cub is allotted a particular item from cleanliness rules. Akela tells a story involving the acti ... Semaphore Relay
Type: Sixes
Equipment: Nil
Cubs in Sixes and numbered. The Leader signals a letter and then calls a number. The boys with that number have to get to the other end and back again. Firs ... Signalling Pairs
Type: Relay Formation
Equipment: Two sets of cards: one of the alphabet, and the other with morse or semaphore symbols on them
Cubs in relay formation and at the other end are the car ... Hop Knot
Type: Circle
Equipment: Knotting Rope
All the Cubs sit in a circle. With the exception of one who has the rope. On "go" he drops the rope at the feet of one of the players, at the sam ... Semaphore Drawing
Type: Sixes
Equipment: Each Cub, paper and crayons (Semaphore Chart)
Sixes in corners. One Cub in each Six must know semaphore (or Morse). Other Cubs have paper and crayons. Akela sig ... Pavement Artist
Type: Semi circle
Equipment: Large number of sheets of brown paper, crayons, 3 or 4 beans per Cub.
One Cub, the Pavement Artist, sits on the floor with an upturned cap in front of ... Word Puzzle
Type: Pack
Equipment: Pencil, paper
Each of the players is given a piece of paper on which he draws nine squares, 3 x 3. They take turns at calling out a letter, and each player must ... Draw A Face
Type: Circle
Equipment: Nil
Players in circle. Cub Leader draws a face in the air. First the outline, clockwise, then right eye, then left eye; nose downward; mouth right to left, all ... Kingfisher Race
Type: Water game
Equipment: Corks and string
For this game tie the corks to small rocks, using short piece of string. The Cubs are in Sixes. On "go" the first Cub in each races into e ... Wet Trail
Type: Pack
Equipment: Squeezy bottles
Half the Cubs set off laying a trail equipped with squeezy bottles filled with water, which the other Cubs follow after a time lag. (Ordinary tra ... Watering The Horses
Type: Relay
Equipment: Paper cup half filled with water for each Cub.
Cubs are in sixes, and each Cub is given a paper cup half filled with water. In turn they race to a turning point ... Sardines
Type: Pack
Equipment: Nil
One Cub goes off and hides within a given area. As the others find him they squeeze in beside him, and all keep hidden until the last one finds them. ... Swim Chase
Type: Water game
Equipment: Nil
The object is to get possession of a spring-type clothes peg which each Cub has attached to the back of his togs. As he loses his peg he may get anothe ... Smugglers' Treasure
Type: Pack
Equipment: Counters (or similar) to represent treasure
Divide the Pack into three teams: Smugglers, pedlars, and police. The smugglers are trying to dispose of the treasure ... Torch And Whistle
Type: Pack
Equipment: Powerful torch and whistle
Two Cubs with the torch and the whistle are given a few minutes start from a clearing. The rest then set off to capture them. The fugi ... Three Ball Throw
Type: Team Game
Equipment: 3 tennis balls and a box or bucket
Divide the Cubs into two teams. One team bats and the other fields. The first batter goes to the box and throws the three ... Blind Tag
Type: Circle Game
Equipment: Nil
Form a large circle, facing inwards, and have two Cubs blindfolded. These two are started from opposite sides of the circle, on the inside, and the se ... Trails And Treasure Hunts
Type: Pack
Equipment: as required
There are numerous methods of setting trails and treasure hunts. But make the clues simple and the rails obvious. If this is not done the Cubs lose i ... Duck In Water
Type: Water
Equipment: Large rubber ball
Cubs in a circle in water at least waist-deep. Three or four in the centre. The rest try to hit the Cubs in the centre who avoid being hit by ... Number Catch
Type: Pack
Equipment: Large ball
One player is chosen to be pitcher and all the others count off starting with one to ten etc. The pitcher throw the ball as high in the air as he can ... Crooks
Type: Pack
Equipment: Nil
Each Leader is a crook with a funny name. They are spread out over a wide area, and each team of cubs is given a different name to ask for first. When they ... Whistling Hares And Hounds
Type: Pack
Equipment: Loud whistle for the hares
Scrub covered land is needed for this game. Two Cubs and a Leader are the hares. They set off with a whistle, and after five minutes s ... Fill The Bottle
Type: Relay
Equipment: Bucket of water, cups, bottles
Each team is provided with a pop bottle and a paper cup. The players stand behind the starting line and put the bottles at their ... Rockets And Interceptors
Type: Pack
Equipment: Some coloured bands, six tins, number of bottle-tops or dried peas.
For this game the area needs to be partly open,and partly of the kind where Cubs can hide the ... Guarding The Lighthouse
Type: Pack
Equipment: Powerful torch, and an easily climbed tree
The torch is suspended in the tree and switched on. The game is then a question of attack and defence, with the defend ... Gold Rush
Type: Six Game
Equipment: "Gold" nugget for each Six
Each Sixer quietly hides his "gold" nugget sometime earlier when he can do it unobserved. On a given signal from the Leader the Si ... Nigel's Navy
Type: Pack
Equipment: Four small balls of different coloured wool, and some white cards
Divide the Cubs into three or four fleets. Each has an adult Leader as an Admiral and Quarterma ... Kick Tin
Type: Pack
Equipment: An old beer can (or similar). Area with cover.
Akela is the "Guardian of the Tin", which is placed in a circle about two feet across. The Cubs all stand round th ... Zulu Boy
Type: Pack
Equipment: Hat
(See the Wolf Cub's Handbook page 16 for background story). One Cub is the Zulu boy who, instead of being painted white, wears a white-cocked hat made fro ... Wells FargoEquipment
Six silver or gold ingots (if budget restraints prevent the use of real ingots, pieces of 2x2 wrapped in silver or gold foil will do).
Strips of paper 2 cm x 20 cm in two co ... Discovery Scavenger HuntGive each patrol a list and half an hour to see how many items they can locate within the boundaries of your play area. Remind Scouts of the importance of making minimum impact. They write notes ... Poachers and Eco-PoliceEquipment
50 animal cards (8 cm squares cut from cardboard: draw an animal outline or write an animal name on each)
Strips of paper 2 cm x 20 cm in two colours for "lives"
Safety ... Forest InventoryWithin your plot, select a rectangular zone for each patrol and mark it with flagging (be sure to remove flags when the activity is over). The size of the plot will depend on the density of tree ... Quick Frozen CrittersFrom the Project Wild Activity Guide, this game focuses on the relationship between predators and prey. Use any set of predators and prey you wish (hawks and squirrels, wolves and deer, etc.).
... Photo EssayIn this activity, patrols prepare a pictorial record of some of the natural phenomena they've observed during past projects. Each patrol needs a camera with flash and 20-24 exposure colour print ... St. George and the Dragon
Active, indoors.
Equipment: Per team: 1 easel; 1 piece of bristol board; 1 straight stick; 1 needle; pins; balloons; 1 set of cardboard armour (optional).
Formation: relay.
In ... Ride 'Em Cowboy
Active, indoors.
Equipment: Per team: 1 ten gallon hat; 1 cowboy belt, holster and gun; 1 chair; 18 inflated balloons.
Formation: relay.
Divide the group into teams of six. A c ... Consumer's Report
Semi-active, indoors
Equipment: Per team: 1 balloon; 1 bib; 1 bowl of soda crackers; 1 orange, peeled; 1 bottle of pop; 1 bowl of peanuts; 1 straw per person; 1 long table.
Format ... Popstick slapshot
Active, indoors.
Equipment: Per team: 1 miniature hockey net or facsimile; 1 ping pong ball; 1 tongue depressor per player.
Formation: relay.
Divide the group into two teams. P ... Bat the Balloon
Semi-active, indoors.
Equipment: Balloons.
Formation: Relay.
Teams line up with members standing side by side, separated by the distance obtained when players stretch their arms ... Burst the Balloon
Outdoors/indoors
Equipment: 30-40 balloons; pencil and paper for the scorekeeper
Formation: Scatter
The balloons are blown up and scattered on the floor. Players stand in scatter ... The Huron Hop
Outdoors/indoors
Equipment: 10 black headbands with one feather; 10 white headbands with one feather; 50 inflated balloons with pieces of string attached to each; tape or rope to ... Run Around the Town
Outdoors
Equipment: Bat; soccer or volleyball.
Formation: Teams
Divide the group into two teams. Line up the outfield team as you would for a game of baseball. Line the infield i ... The Elephant Hunt
Indoors
Equipment: soccer ball; chalk
Formation: scatter
Two chalk lines are drawn about three metres apart in the centre of the room. This is elephant country. All the leaders a ... Submarine Dive
Indoors
Equipment: Piece of chalk
Formation: Scatter
Draw a number of small chalk circles - submarines - around the room with one less than the number of Cubs in the Pack.
The C ... Rabbit Down a Hole
Indoors
Equipment: None
Formation: Pairs, scattered
The Cubs stand in pairs facing each other and holding hands to make arches.
The pairs are spaced at random around the room.
The ... Whale Ahoy!
Indoors/outdoors
Equipment: 1 paper or sock ball or beanbag
Formation: Scatter
One boy is selected to be the 'whale', he may run freely about the room. The rest of the Cubs each ... Tail Tally
Indoors/outdoors
Equipment: 1 rope per Cub, colour coded for each Six; 1 whistle
Formation: Scatter
One Cub from each Six is a 'catcher'. All the other Cubs have a 'tail', a length ... Fill the Basket
Indoors/outdoors
Equipment: A pail or a large basket; as many balls as possible.
Formation: Scatter
The leader has the basket and endeavours to keep it empty, throwing the balls ... The Mystery Number
Indoors/outdoors
Equipment: A whistle
Formation: Circle
The Pack forms a circle with the Sixers in the middle. The Sixers choose a mystery number known only to themselves. The Cu ... Dutch Football
Indoors
Equipment: Piece of chalk; 4 balls
Formation: Teams
The room is divided into four sections with chalked lines.
The Pack is divided into four teams, one standing in each sec ... This is My House
Indoors
Equipment: Chalk
Formation: Scatter
Draw a number of circles on the floor, just big enough for a Cub to stand in and two less than the Cubs in the Pack. These are houses. ... I'm a Great Big Whale
Indoors/outdoors
Equipment: Wool or some sort of flag to put into the back pocket.
Formation: Scatter
The Sixers stand in the middle of the room. They are the 'whales'. The rest ... Clear the Deck
Indoors/outdoors
Equipment: None
Formation: Group
The four sides of the room are given names, i.e., 'Clear the deck!'; 'Man the boat!'; 'Shore leave!'; 'In the galley!'.
When th ... Doctor Who and the Daleks
Indoors/outdoors
Equipment: None
Formation: Scatter
Three 'Daleks' and three 'Doctor Who's' are suitable for a Pack of 24 boys. The 'Doctor Who's' turn their caps back to front f ... Ball Pass
Indoors/outdoors
Equipment: 1 ball
Formation: Circle
The Pack forms a circle and one Cub has the ball. He passes it to the neighbour on his left and immediately starts to run rou ... C.U.B.S.Equipment: 1 beanbag
Formation: circle
The Cubs sit in a circle with the beanbag in the center and
the leader gives them a letter in the order C.U.B.S. all the
way round the circle. The leader c ... Defending the Fort
Indoors/outdoors
Equipment: 1 soccer ball
Formation: Circle
The Cubs divide into two teams, the attackers and the defenders. The defenders form a circle holding hands and facing ... Earth, Water, Air and Fire
Indoors/outdoors
Equipment: 1 bean bag
Formation: circle
The Pack sit in a circle with one Cub in the centre holding the bean bag. He throws the bag at someone and shouts 'Earth! ... Come Along
Indoors/outdoors
Equipment: None
Formation: Circle
All the Cubs stand in a circle with their right arms outstretched with one Cub outside. He runs round the outside of the circle ... Express Post
Indoors
Equipment: 1 bean bag; 2 boxes or chairs
Formation: Circle
List the names of some towns, one for each Cub in the circle.
The Pack stands in a circle, the leader gives each ... Head It! Catch It!
Indoors/outdoors
Equipment: Soccer ball
Formation: Circle
The Pack form a circle and the leader stands in the centre with the soccer ball. He throws it to a Cub calling 'Heading! ... Steptoe and Son
Indoors/outdoors
Equipment: Ball
Formation: Circle
The Pack form a circle and two boys go into the centre. They are 'Steptoe and Son'. 'Steptoe' guards his 'Son' as the Cubs in t ... Mopping Him Up
Indoors
Equipment: 1 dish mop; a pail or bucket
Formation: Circle
The Cubs stand in a large circle with the pail in the middle. They all hold out their hands. One Cub with the mo ... Here I Am!
Indoors/outdoors
Equipment: 1 large ball per team
Formation: Teams
Divide the Pack into teams of eight to ten Cubs. Each team forms a circle with one Cub with a ball in the centr ... Guards and Guerrillas
Indoors/outdoors
Equipment: None
Formation: Teams
The Pack divides into two teams. One team stands in a line at the end of the room, facing the wall. They are the 'Guards'. The s ... Picture Scavenger HuntRanger Rick's Activities Guide offers an excellent hunt for Beavers, many of whom are still just learning to read. Prepare a picture scavenger sheet for each boy by ruling a piece of paper into ... Nature HuntThe Canadian Camping Association (CCA) gave us permission to reprint a nature hunt idea that encourages exploration. Developed by Jean Funk, chairman of the CCA's environmental concerns committe ... Colour-As-You-Go TurtleManitoba Council's Beaver Tales passed along this hunt idea. Make a big turtle as illustrated and after checking the route of your next nature walk, put into each section of shell an item the Be ... Poet's HuntFrom Scouting (UK) magazine, we borrowed an idea Cubs will enjoy. Give each six a copy of the poem and a collecting bag, set a time limit, and send them on their hunt. Caution them to bring back ... Silly Symphony: Clouds on the Clothesline, by Jack Pearse.Jane McCutcheon & Barry Laughton, combines a limited kind of hunt with a whole lot of fun for groups of six or more. Give the players 10 to 15 minutes to find natural objects that make a noi ... Creature SymphonyThis noisy idea comes from the binder Science Is..., by Susan V. Bosak.
Sit players in a circle and move around it whispering the name of a different animal in everyone's ear (mouse, duck, owl, fr ... The Endangered HoppitAlso from Science Is... Here's a great game for Beavers or Cubs with a whole lot of energy to burn. Hoppits are imaginary creatures that hop around gathering materials from the ground (rocks, tw ... Amoeba RaceThis game from Science Is...takes a lot of cooperation. Explain that an amoeba is one of the tiniest, simplest animals on earth - a microscopic one-celled animal that lives in water. It consists ... SwitchThis final game from Clouds on the Clothesline is fun to play with groups of 12 or more in an area with several different kinds of trees. It's also a good way for Cubs to reinforce their tree id ... Zig Zag Bicycle RaceSet out a course of obstacles: chairs, benches, garbage cans. Boys must weave their way around these on their bicycles to a turning line and then return to starting line.
It is best to have eac ... Slow Bicycle RaceThis is the reverse of a speed race. Plan a course the length of the area; with chalk, draw lanes about 3' wide.
Several boys compete at the same time. They must ride as slowly as possible, wit ... Newsboy Bicycle ContestArrange five large, clean garbage cans or waste baskets in line, each about 25' apart. Draw a chalk line on the pavement, parallel to and 15' from the cans. Each boy in turn is given ten rolled- ... Newspaper StudyEquipment for each group: one copy of the same edition of a daily newspaper, scissors and pencils.
Each group reads through the news items and finds those that illustrate some aspect of the Pro ... Art RelayEquipment needed: three coloured felt pens for each team, masking tape, sheets of newspaper.
Divide boys into six or eight-man teams. In front of each team a large piece of newspaper is hung on ... Compass RelayLine up teams in relay formation, parallel to each other. Opposite each team a compass is drawn on the floor, the points indicated but only the North lettered. The leader calls out a point. No. ... Morse RelayEquipment: one signal flag for each group, improvised from a neckerchief tied to a stick, four feet long, OR one flashlight or blinker for each group.
Groups line up in a relay formation. On the w ... Sixteen Point Compass GameA circle is marked on the floor and sixteen cards are prepared each giving one of the sixteen compass points. These cards are placed face down on a table. Each of the sixteen players takes one o ... North, South, East And WestPlayers are formed up in open formation.
The four sides of the room are named North, East, South and West respectively. The corners of the room are named to correspond with the intermediate compas ... Dutch Compass GameThe fifteen players stand in a circle, 10' to 12' in diameter.
The umpire stands in the centre of the circle holding a staff upright with one end on the ground. On the words, "Fall In," players ta ... Compass Point ContestMake two compass boards by drawing a circle on a piece of cardboard (one for each compass board) and securing it to a wooden board with brads at each of the eight compass points. Let the brads p ... Blindman's KnotThe squad is blindfolded. The leader passes down the line, holding a piece of cord knotted in one of the familiar knots. Each boy may finger it for ten seconds to discover which knot it is. The ... WeathercockGroup spreads out facing leader who is to be the Weather Bureau. The leader calls out which way the wind is blowing, North, Southeast, West... As the direction is named the boys will turn and po ... Hunt the RabbitEveryone leaves the room, and a "rabbit" is hidden somewhere in plain sight. The "rabbit" may be a toy rabbit, or any other object may be used instead. As the boys return to the room everybody t ... Variation--Kim's GameThis game is very adaptable. Objects can be categorized - First aid Kim's: all objects are related to first aid (bandages, pins, splints, etc.); Conventional Sign Kim's: all objects are models o ... One-Leaf TrailA trail is laid using one kind of leaf as a marker and letting the stem point in the direction to be followed. At the end of the trail the players hunt for the tree whose leaves were used. ... Compass GolfBury a small tin can in the centre of a large circle marked on the ground. Mark North, South, East and West with small pegs on the circle's circumference. These are used to tee golf shots toward ... Lost PlayerOne player is sent out of the room in an unobtrusive manner; the leader then announces that he sees that someone is missing and asks for a description for a search-party. Best description of mis ... Treasure Hunt Variations
Give group a message in code or semaphore telling boys where to find message number two.
Give group a message telling leader to phone a given number for directions or ask a parent ... CageGroups must construct a cage from staves, sisal and rope large enough to hold a small boy from another group. The boy in the cage must escape within one minute. ... Pocket MurderThe contents of a "murdered man's" pockets are displayed. Players must deduce his age, profession, and interest in recent activities. ... Track MemoryA group sits with their feet up and other groups study them. After three minutes, one of the groups makes some footmarks in a good bit of ground. The other groups approach one at a time and try ... String BurningA string is pulled tight between sticks. Each contestant builds a fire under the string and lights it. The one whose fire burns through the string first is the winner. Fires should be spaced alo ... Log ChoppingLogs must be of equal size and diameter. The first to chop through his log is the winner. ... Log SawingLogs of equal thickness must be sawed into two pieces. Crosscut saws and pulp saws must be used. ... Memory TestingGroups are lined up. The leader tells them they must not move until he says "Move." He then gives a number of orders, i.e. left-turn, about-turn, right-turn, about-turn. This brings them back to ... Knotting RelaysGive all boys a chance to compete and practice. Use basic knots tied in a useful way: bowline around the waist, tie a sheet bend using two different thicknesses of rope, tie a clove hitch around ... Fisherman's KnotsGood practice for the real thing. Make your game realistic by using fishline or leader. Teach the boys the basic fisherman's knots as well as the blood knot, clinch knot, perfection loop and lin ... Rope ThrowOne member of group is seated on a piece of cardboard (2' x 2') 30' - 35' away from the group. Balance of group each have one piece of rope about 6' long. On "Go" each group must join all pieces ... Signal Knot TieOne group signals (Morse or Semaphore) to another group some distance away giving instructions such as: tie bowline around your waist, tie clove hitch using two different thicknesses of rope, ti ... Knotting CirclePlayers in circle, one ties a knot in a bit of rope and drops it at the feet of one of another group, who must name the knot correctly and say if it is tied right before the tier has run round t ... Knotting BaseballSame teams as baseball, but no bat or ball. Pitcher and batter each have a piece of rope. Pitcher calls name of knot and throws his rope to anyone in the field. If batter reaches first with knot ... Black KnotsAll players have a piece of rope. Assign a specific knot. Shut out lights for a specified time and see how adept group is in the darkness. Vary knots called and time lights are out. ... Bicycle PoloUse croquet mallets and balls. If on paved area, use chair legs as hoops; set up larger than usual croquet course. Divide boys into groups of four to six for this game so there is not too much w ... Farmyard FrolicsEach boy is handed a slip of paper bearing the name of a domestic animal or bird. On the signal to start, each begins to act the creature in dumb show, at the same time looking out for others of ... Smile TagA quick game for a break. Takes about 5 minutes.
Players form two equal lines facing each other and
about three feet apart.
One is heads and the other is tails.
The leader tosses a coin and ... LighthouseOne of the players is the lighthouse, parked at one end of the hall. Half the group are rocks and they are spaced around the floor, with a gap between each of them. The rest of the group are shi ... La Palma (Bolivian Indian)The Indians of Bolivia used the tail bones of a donkey or llama (you can use a stick) for this game. Set the stick up on end in a hole in the ground. Now draw a straight line away from the stick ... Pony ExpressOne of the players tells the story of the Pony Express, and how the messenger-riders had so little time that they never touched the ground when changing horses but jumped from on horse to the ot ... Variation--Change HorsesPair off the horse and rider teams. On command, all riders change horses without touching the ground. ... Indian Lance ThrowingTurn slender saplings, about 4' long, into lances with feathers for steering. Boys line up, throw lances for distance. ... Indian Hoop RollMake hoop out of a slender branch, about 1' diameter, by tying ends together. Weave string-work in the hoop leaving a 6" bull's eye in the centre. Boys line up, hoop is rolled down before the li ... British Bull dogOne or two of the bigger players take position in centre of room, facing group. At "Go," the entire group charges and tries to reach the other side of the room or a given area, without being cau ... Unbraid RaceAttach two or more 3' lengths of stout cord or lightweight rope to a wall or chair. At a given signal the boys start to unbraid the rope. Fastest boy or team wins. ... The Frog HopDraw a finish line about 25' from the start and line the players up about 3' apart. At "Go" they race by jumping first to the right, then to the left, then straight ahead. This procedure is foll ... Camp GolfGroundsheets folded to about 3' square represent holes and tin plates represent balls. Lay out the golf course as desired to include hedges and streams as obstacles. If a plate falls in one of t ... Fishing GamesThere are an infinite variety of games that can be made from a hook, a line and a pole that will leave the contestants as breathless and open-mouthed as a fisherman's true story.
Fashion the ho ... Fish And NetHave three to five players join hands to catch "fish" by surrounding individual players. Those who are caught become a part of the "net." The last five fish caught make up the net for the new ga ... The Christmas Card GameTake a set of old Christmas cards (about three times as many cards as there are players) and cut each card into two pieces, making two sets of half-cards so that each half-card in one set has it ... A Christmas TelegramHave everyone write down the word Christmas leaving a space after each letter. Then allow ten minutes for all players to compose a telegram, the first word beginning with C, the next with H, the ... Variation--Christmas DinnerGive each group a piece of paper with CHRISTMAS written vertically down the side and tell them that after each letter they must write the name of some article that could be found on the table at ... Bowling On The GreenPlay this game on a smooth, close-cut lawn. Croquet balls or wooden balls made especially for this game may be used. Each player has two of these balls, called "bowls." A smaller ball is called ... Every Man In His Own CornerEverybody selects a corner. If there are not enough corners or trees, players can make corners by drawing two lines at right angles on the ground or floor. Any player may start the game by leavi ... Ring The BottlePlace a number of bottles on the floor and let several boys play at one time. Each boy has a "fishing-rod" consisting of a cane or pole and string; on the end of the string is a brass curtain ri ... Paper Bag MasksEach player is equipped with a large paper bag that will fit over his head and a crayon. Players place bags over their heads and attempt to draw a face on the bag. Eyes, nose, mouth, mustache, e ... Squat TagOne person is chosen to become "It." The players scatter around the room and "It" tries to tag them. The players may become safe from being tagged by assuming a squatting position. When "It" is ... Do This, Do ThatPlayers can be in spread-out relay formation, or in a circle three or four deep--so that all the boys can see the game leader. Leader says, "Do this." and touches his nose, claps his hand or som ... Bawl GamePlayer who makes the most noise for a given period of time wins. ... Hammer ThrowParticipants hold an inflated balloon tied to the end of a string. Each player throws the "hammer" by the end of the string. The one throwing the farthest wins. ... Fifty-Yard SwimPlayers hop on one foot carrying a glass of water. The first one over the finish line with the most water in his glass wins. ... Discus ThrowPlayers lie on their backs and throw a shoe over their heads with both feet. Another method is to throw a paper pie plate from a chalk line. The plate should be held flat in the hand rather than ... Sixteen-Pound PutAn inflated bag is "put" for distance, as though it were shot from the shoulder. ... Hold-'Em BallThe players stand in a semi-circle facing the man who is "It," at a distance of about ten yards. "It" throws a ball to any one of the players, calling "Hold-'em!" If the player misses he goes to ... Object-Passing TagFugitives pass an object. If a handkerchief is the object used, "It" can tag only the person who is carrying the handkerchief. To free himself the player carrying the handkerchief hands (not thr ... CirclesPlayers scatter throughout the room. Leader blows several blasts on a whistle. If there are four blasts, the players must get into groups of four, hands joined and held high. ... Baseball In SacksAn ordinary game of baseball is played with each member wearing a sack. ... Stand Wall BallThis game requires a soft rubber or tennis ball and a high smooth wall or very high board fence. Before starting the game one of the players is selected to be "'Thrower."
The players stand in f ... Tractor PullThe "tractor" kneels on hands and knees with a "driver" astride. The driver holds on with his legs. Two tractors back up to each other and the drivers reach back and grasp each others hands. On ... Balloon BustingGive each player a balloon, inflated to standard size. These are tied onto a rear belt loop of each player with a piece of string about 6" long. Each player has a newspaper which he rolls up tig ... Boxing BlindfoldedFor this game, you need two pair of boxing gloves, two blindfolds and two people to prepare the two boxers. Take the two boys to the centre of the ring, let their gloves touch, back them up a co ... A Trip To RomeThe player who is "It" walks around saying, "I am going to Rome. Haven't you a gift for me? The other players each hand him some awkward object, e.g. lamp, umbrella, shoes, cartons, coats. "It" ... Poison TagThe player who is "It" must keep his hand on the spot where he was tagged. ... Folding ClothesBoys remove their shirts and shoes, folding them neatly in a pile. They pretend to sleep, with the light turned out. When leader calls "Fire," all boys must dress in the dark and squat outside t ... Birds FlyThe leader tells the boys to flap their arms up and down when he names something that flies. When he mentions something that doesn't fly, they must hold still. Those who make a mistake must drop ... Ostrich TagTo be safe, a player must stand with his right arm under his left knee (raised). The fingers of his right hand grasp his nose. ... Wood TagThe runner must touch wood to be safe. ... Ball Tag"It" must touch the other player by throwing a ball. "It" must pick up the ball himself after it has been thrown. ... Blind Man HopThis is played like Blind Man's Bluff, except that all but the "blind man" must hop. Any player who puts both feet to the ground becomes the "blind man". ... Catch The SnakeThe snake is a piece of rope several yards long. One player who is "It" holds an end and drags the rope about, so that the snake writhes over the ground. The other players give chase and whoever ... PyramidsA bucket is turned upside-down, partly buried to make it firm. On it place a pyramid of pebbles. The players throw pebbles or balls at the pyramid and the winner is the one who knocks the last p ... Chinese LaundryHang small articles of clothing on a clothesline, fastening them with ordinary clothespegs. Players toss rings at the pegs. If they succeed in circling one, they win the suspended article.
... Last Man AcrossPlayers line up and race to the finish line. The slowest drops out. The others race back to the starting line. Again the slowest is eliminated. This continues until only one person remains. He i ... One OutPlayers stand behind a line about 40' from a line of objects. These objects should be about 2' apart and there should be one object less than the number of players. All players race toward the o ... The Midnight GamePlayers acting as sheep are in a safety circle or fold at one end of the play area. The fox has a den in the opposite corner and comes out looking for food. The sheep come close, asking "What ti ... Colour BlindPut out all the lights and ask all players to find an object of a certain colour. Set a time limit, Points are awarded on basis of correctness of colour of objects collected.
Variation: Try obj ... Dark SquareMark a square on the floor about one yard square or use designated marks on floor (definite areas of tile design markings of basketball courts, etc.). Teams are at opposite ends of room and when ... Unmounted Knight MazeThis Knight fell off his horse. Can you help the Knight find his horse?
... Akela, Leader of the WolvesMark a 4-foot-diameter circle on the ground or floor. Akela stands in the center. One by one, the other "wolves" (Cub Scouts) try to push or pull her or him completely out of the ring. A wolf wh ... Bagheera's EyesThis is an observation game. Divide the den into two teams. Give each team a dozen or more common articles-pencil, ball, card, toy truck, Cub Scouting book, jackknife, paper clip, etc. Ask the t ... Balloon Batting RelayThis game may be played by two or more teams. Arrange teams in parallel lines with teammates spaced about 15 feet apart. On signal, the first player on each team bats the balloon with either han ... Block and Tackle Experiment
This simple apparatus shows how block and tackle increases power. You need two lengths of broomstick and a length of clothesline. Fasten one end of the line to one of the sticks. Wrap line loo ... Catapult Experiment
Catapult Experiment -Use a ruler and an eraser or other soft projectile. Have a boy strike the short end of the ruler. How far did the projectile go? Now have him try it with half the ruler ov ... CockfightsTwo Cub Scouts hold their left ankle behind them with their left hand and keep their right arm close to their side. The arm must not be used to strike or shove. On signal, they try to upset each ... Collecting CocoonsAt this time of year caterpillars that will become moths and butterflies can be found on trees and bushes. So can cocoons, the next statge in the life of a moth or butterfly. If your boys find a ... Den SafariFor the third den meeting this month, it is suggested that the den go on safari within your community. Your destination could be a nature center, wildlife refuge, or large park where local wildl ... Fitness Circle GameForm a circle as large as the room permits with all Cub Scouts facing the same direction. Give instructions for various activities as follows:
Start walking in a circle, and keep walking bet ... Nature Scavenger HuntThis hunt is intended to test the boys' knowledge of nature in an exciting competition. It is run like any scavenger hunt, with each den having a list of nature objects and identifying as many a ... Safari BinocularsDon't forget to take your binoculars! You'll need them when searching for lost cities of gold or a herd of wild elephants. Each boy will need two toilet paper tubes to make his safai binoculars. ... Shere Khan(The Tiger Game; it is also known as Pom-Pom-Pullaway.) One Cub Scout is Shere Khan, the tiger. All others line up against a wall. Shere Khan stands in the center of the play area. The object of ... Water Life at NightTo see below the surface of a pond or stream at night, put a lighted flashlight in a watertight jar. (A large instant-coffee jar is good.) You might need to add a stone or two in the jar to make ... Air Pressure Experiment
You need two drinking straws and a small bottle filled with water. Have a boy put both straws in his mouth, with the end of one straw in the water and the other outside the bottle. Now ask him ... ConsequencesGive each boy a pencil and paper and have him draw the head of a man, woman, or child. After he draws the head, he folds the paper so that only the neck shows. Each paper is passed on to the nex ... Balancing Pepito
Download the image of Pepito and enlarge the parrot to about nine by six inches. Use the pattern to cut two parrots from cardboard of posterboard. Tape two pennies to inside of tail as shown, ... Blow Hard TrickPlace three small bits of paper on the back of your hand. Let anyone select one of the pieces. Claim that you can control your breath so as to only blow away the chosen one. It sound impossible. ... Crazy Artist GameDivide the den into two teams for a relay drawing contest. Provide each team with a piece of crayon or a marking pen. Place two large pieces of paper or poster board on a wall or table across th ... CrystalsHeat one-fourth of a glass of water in a pan. Stir in three or four teaspoonfuls of Epsom salts (magnesium sulfate) until no more will dissolve. Remove pan from fire and add a drop or two of liq ... Disappearing Knot
Tie an 18-inch piece of string so there is a loose, open, overhand knot in the center. Now tie the ends together with several knots so the string makes a loop. Let someone examine the string a ... Floating Ball Trick
Hold a table tennis ball over the end of a soda straw, tip head back, and blow hard. Release the ball. It will stay suspended above the straw as long as you blow. ... Prisoner's Escape Trick
Tie a piece of string around wrists of your "victim" (one of the boys in your den). Loop another piece of string over your victim's wrist and tie it to your wrists. You are now locked together ... Puppets and Masks
Use grocery-size bags big enough to fit over a boy's head for masks. For ears, noses, and eyebrows, you can use construction paper and yarn. Cartoonists use shapes of people's heads to show so ... Right or Left Eyed?The boys may be surprised to lean that they're either right-eyed or left-eyed, just as they are right- or left-handed. They can check by extending a finger toward a distant object while keeping ... Rooster Fight |